Initiative Tracker
"Roll for initiative!" — The words that change everything.
The Turn Order
Alpha 0.2 StableThe battlefield is empty.
Add adventurers or monsters to begin tracking.
Tie-Breakers:
If initiative rolls match, the combatant with the higher Dexterity score typically goes first. If still tied, the DM decides.
Surprise:
Surprised combatants cannot move or take actions on their first turn, and cannot take reactions until that turn ends.