Initiative Tracker

"Roll for initiative!" — The words that change everything.

The Turn Order

Alpha 0.2 Stable

The battlefield is empty.
Add adventurers or monsters to begin tracking.

Tie-Breakers: If initiative rolls match, the combatant with the higher Dexterity score typically goes first. If still tied, the DM decides.
Surprise: Surprised combatants cannot move or take actions on their first turn, and cannot take reactions until that turn ends.